Mastering the neutral camps is a fundamental skill that separates novice players from seasoned supports. Mastering this aspect of map control effectively denies experience to the enemy offlaner, secures gold for your carry, and manipulates the lane's equilibrium. While advanced techniques can be complex, understanding stacking and pulling is accessible to all. For players looking to immediately apply these strategies on a well-equipped hero, some may consider the option to Buy DOTA 2 Account with a robust support roster.

Stacking and pulling are two interconnected techniques used primarily by support players to manipulate neutral creep camps and influence the lane creeps' positioning.
1.The Art of Stacking Neutral Camps
Stacking is the process of luring neutral creeps out of their camp just before a specific timer, causing a new set of creeps to spawn in the same location while the original set is still alive. This effectively doubles (or even triples/quadruples with multiple stacks) the number of neutrals in a single camp. The primary benefit of stacking is to amplify farm. Later in the game, a core hero can clear a stacked camp for a massive burst of gold and experience, accelerating their item timings significantly. It is a way for supports to generate resources for their team without taking lane farm.
2.The Strategy of Pulling Lane Creeps
Pulling is the act of aggroing a neutral camp so that the neutrals attack you, and you lead them into the path of your own incoming allied lane creeps. The two creeps waves then engage in combat. This serves two main purposes. Its primary function is to reset the lane equilibrium when pressured near your tower. More crucially, it fully denies a wave of gold and experience from the enemy team. When your lane creeps die to neutrals, the enemy offlaner receives no reward for them, severely hampering their progression.
3.The Powerful Stack-and-Pull Combination
The most efficient method combines both techniques. Stacking a neutral camp first guarantees it is powerful enough to wipe out your entire allied creep wave.A single camp might not be powerful enough to defeat a full wave, often leaving a few of your creeps alive which then join the next wave and inadvertently push the lane. A stacked camp guarantees a full deny. This perfect execution maximizes experience denial and gold generation from the neutrals for the support player, making it the gold standard of lane control.

Executing these techniques flawlessly requires practice and precise timing. Each action has a specific window that must be hit for success.
1.Mastering the Stack Timing
The universally accepted timing for stacking most camps is to attack the neutrals and begin pulling them away between the :53 to :55 second mark of any minute. The exact second can vary slightly depending on your hero's movement speed and the camp's layout. For larger camps or those with slower creeps, you may need to start a second earlier. The key is to ensure the creeps are far enough from their spawn box when the game clock hits the :00 mark, triggering a new spawn. Practice in a demo lobby is invaluable for internalizing this timing.
2.Executing the Pull and Blocking
For the standard pull on the Radiant safe lane, you aggro the easy camp near the tier 1 tower at around :12 to :15 seconds after the minute. You then lead the neutrals to meet your allied creep wave as it passes by. To ensure the wave goes to the camp and not straight to the tower, you often need to "block" your own incoming wave by standing in its path for a moment. On the Dire side, the process is similar but often utilizes the hard camp located directly behind the tier 1 tower, requiring a different pull path and timing.
3.Connecting the Stack and Pull
To perform the combination, you first stack the easy camp at the :53 mark. A minute later, you then pull that now-stacked camp to your lane creeps. The doubled-up neutrals will make quick work of your wave. It is crucial to last-hit the neutral creeps yourself to secure the gold, as you are still denying the full wave's experience to the enemy. This process can be chained by pulling a second camp, like the hard camp, into the fray after the first wave is dealt with for even more efficiency.

While powerful, stacking and pulling are not always the correct play. You must avoid pulling if your carry is actively being harassed under tower and needs the creep wave there to safely last-hit, as pulling will leave them vulnerable. Conversely, if the enemy offlaner is absent and you have complete control, you might prioritize stacking the nearby hard camp for your carry to farm immediately instead of pulling, maximizing their acceleration. Adapt by recognizing if your carry can handle a stacked ancient camp; if not, focus on smaller stacks they can clear. The strategy must always be dynamic, responding to lane pressure, your carry's capabilities, and the overall game state to avoid unintended negative consequences.
Mastering stacking and pulling is a fundamental skill that defines elite support play. It demonstrates a deep understanding of game mechanics that extends beyond mere hero control. By consistently executing these techniques, you provide your core players with a significant economic shield, allowing them to dominate the mid and late game. This strategic advantage is often the difference between a hard-fought victory and a defeat. The gold and experience lead you generate is invaluable, far outweighing the cost of any Cheap Dota 2 Items you might purchase to further enable your team.