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This event triggers when a massive frenzy "eye" manifests above a ruined tower, with multiple frenzied villagers worshiping it. The eye continuously builds up Frenzy on all players within its line of sight (blocked by solid obstacles). To end the event, eliminate all frenzied villagers near the tower, making the eye disappear and drop a Dormant Power. These drops consistently reward Frenzy-based weapons like the Frenzied Flame Seal or Vyke's Warspear, making them highly effective against the Equilibrious Beast.
A meteor impact creates a red map marker, signaling the arrival of a Fallingstar Beast boss. This enemy behaves identically to its Crater variant from the Shifting Earth event, employing gravity attacks and headlong charges. Players can exploit its mechanics by luring it to collide with the gravity-formed pillars, ensuring an easy stagger opportunity. Upon defeat, the beast drops an Epic-rarity Dormant Power, making meteor events particularly valuable for expeditions - especially for those still lacking high-tier weapons. The identical fight pattern means experienced hunters can apply the same strategies used in the Crater encounter.

The returning Wandering Mausoleums now feature an expanded function - when these map-marked structures appear, players must scale them to access interior tombs that can duplicate any owned weapon. This powerful replication enables dual-wielding strategies, weapon sharing among teammates, or creating backup copies of prized armaments. While similar duplication exists in Noklateo, the Shrouded City during Shifting Earth Events, that version remains concealed in an easily overlooked side area, making the more accessible Mausoleums particularly valuable for their guaranteed duplication service.
The Scale-Bearing Merchant appears relatively frequently, marked by a hooded figure icon on your map. This mysterious trader offers various deals, each with unique benefits and drawbacks - choose carefully. Players can optionally attack the merchant to trigger a boss fight against the Equilibrious Beast, rewarding a Dormant Power and runes upon victory (you can even take a deal first for extra advantage). A special "Curse of the Demon" variant may also invade, applying a health-reducing debuff to your party that can be removed by paying 15,000-30,000 runes (depending on day) - though attacking the merchant remains an alternative solution that also drops rewards while cleansing the curse.

One of the expedition's more threatening encounters, the Night Horde announces itself through ominous black-purple smoke clouds in the sky. Approaching these swirling vapors summons either a squad of deadly golem archers or swarms of fingercreepers - defeating these challenging foes grants all participating players the valuable "Favor of the Night" buff (enhancing Ultimate Art charge rate permanently for that run) along with substantial rune rewards. For those unprepared for such a fight, the event can be safely avoided since the spawned enemies maintain limited pursuit range from their initial appearance point, allowing cautious adventurers to simply retreat beyond their aggression zone.
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