
In Baldur's Gate 3, the "Rescue the Gnome" quest offers an engaging side adventure early in Act One that can influence events much later in your journey. While this quest can be initiated shortly after completing the tutorial, it ties into a broader narrative that extends far beyond its initial encounter. Players who explore thoroughly can uncover unique rewards, intriguing storylines, and ongoing connections with a memorable gnome named Barcus Wroot.
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Finding the Quest Location

To begin the "Rescue the Gnome" quest, head to the Blighted Village. This location is conveniently placed near several notable areas: it lies east of the Goblin Camp, southwest of Emerald Grove, and northwest of the Nautiloid crash site. Once in the Blighted Village, move toward its northwestern corner. A windmill is your primary landmark—if you spot it, you're on the right track. You can approach either from the nearby fast travel point or follow the winding path around the village.
Encountering the Goblins
Upon arriving at the windmill, you will meet Fezzerk and his goblin companions. During the initial cutscene, it becomes clear that the goblins have captured Barcus and tied him to one of the windmill blades. From here, you have multiple strategies to resolve the situation.

Your options include:
1.Dialogue & Persuasion: Depending on your character's abilities, race, and prior choices, you may attempt to talk the goblins into leaving. This approach can be more successful if your character has already interacted with the Goblin Camp or has certain racial advantages.
2.Bribery: Asking to pass may trigger Fezzerk to demand 1,000 gold, but a clever haggle could lower the price drastically.
3.Illithid Powers: Using mind control is arguably the simplest route, with a low difficulty check regardless of class or stats.
4.Combat: You can attack at any moment. The fight is manageable, and once Fezzerk's health drops, his allies flee.
Among these, employing Illithid mind control is highly recommended. It is efficient, avoids unnecessary combat, and does not have significant consequences for the story. Keep in mind that this option is limited to once per long rest.
Freeing Barcus
After the goblins leave, approach Barcus to learn his name and predicament. To release him safely, enter the windmill and locate two levers at the rear:
●Brake Lever: Stops the windmill, allowing you to untie Barcus safely.
●Release Brake Lever: Causes the windmill to spin, which will loosen his restraints but result in his death.

Choosing the Brake Lever is generally the preferred option, as it ensures Barcus survives and opens up further quest opportunities. Failing to interact or choosing poorly can result in his demise, cutting short any future interactions with him.
Consequences and Rewards
Saving Barcus offers multiple benefits. He rewards you with the contents of his bag, which can be found in the windmill basement. More importantly, he introduces you to a broader questline involving his search for a friend named Wulbren Bongle. This storyline can be revisited across various acts, letting you repeatedly rescue gnomes and earn unique rewards.
In Act Two, rescuing Barcus again at Grymforge unlocks his role as a merchant at the Last Light Inn. Here, he sells special items such as the Ring of Geniality, which enhances Persuasion and Deception rolls, and Acrobat Shoes, providing bonuses to Dexterity-based actions. He will also offer the "Rescue Wulbren" quest in Moonrise Towers, rewarding you with a powerful tool called the Brilliant Retort.
Even if Barcus dies during the initial encounter, parts of his questline remain accessible, though you lose access to his unique inventory and merchant interactions. Most players find that the ethical and strategic benefits of saving him far outweigh the limited loot gained from his corpse.
By making the choice to save Barcus, you enrich your playthrough and ensure a recurring ally whose involvement becomes significant during pivotal moments in Act Three. His guidance and assistance in Angleiron's Cellar and beyond can even influence the outcome of the game's climactic encounters.
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Final Thoughts
The "Rescue the Gnome" quest is deceptively simple yet pivotal for shaping your Baldur's Gate 3 journey. By carefully choosing how to confront the goblins and ensuring Barcus' survival, you open doors to multiple side quests, merchant opportunities, and narrative threads that extend across all acts. Whether you favor diplomacy, combat, or Illithid powers, approaching this quest with foresight will yield both immediate and long-term rewards, enriching the depth and replayability of the game.