The Call of Duty: Modern Warfare 4 Open Beta Weekend 2 is entering its final stretch, giving players only a short time to experience Infinity Ward's latest changes before the test ends. The free Open Beta began on August 28 at 10 AM PT and runs until September 1 at 10 AM PT, with no pre-order or Beta code required.Weekend 2 has also become an important testing period for MW4. Infinity Ward has adjusted every Beta weapon, changed Time-to-Kill, increased several movement speeds, reduced Killstreak spam, and continued tuning aim assist. At the same time, Double XP and Double Weapon XP are active for the final days, while Warzone Resurgence has arrived with the new Zodiac map.Here are the biggest Modern Warfare 4 Open Beta updates players should know before Weekend 2 ends. For those already planning to jump into the full game at launch, this is also a good time to explore where to Buy Call of Duty: Modern Warfare 4 CD Keys while keeping up with the latest Beta changes.
| Update | Key Details |
|---|---|
| Open Beta | August 28 to September 1, 10 AM PT |
| Access | Free for all players |
| Double XP | Active from August 30 |
| Double Weapon XP | Active from August 30 |
| Level Cap | Level 30 |
| Weapon Changes | Every Beta weapon adjusted |
| Movement | Sprint and ADS strafe speeds increased |
| Warzone | Zodiac Resurgence available |
| Ground War | 24v24 Combat Outpost available |
| Level 30 Reward | Beta Forged Han 86 Blueprint |
Infinity Ward activated Double XP and Double Weapon XP at 10 AM PT on August 30, giving players an extra progression boost during Day 3 of the Modern Warfare 4 Open Beta. According to the official Beta Patch Notes, the event is designed to help players push toward Level 30 and the Beta Forged Blueprint while leveling their weapons along the way.
Key August 30 updates include:
Double XP: Helps players progress faster toward the Open Beta's Level 30 cap.
Double Weapon XP: Speeds up weapon leveling during the remaining Beta period.
Level 30 Reward: Players reaching the cap can earn the Beta Forged Blueprint.
Transit 213 24/7: A dedicated Transit 213 playlist was added, giving players more opportunities to play the map throughout the day.
Updated Playlist Rotation: The August 30 rotation includes Quick Play, Open Moshpit, Combat Outpost, Hijack, Search & Destroy, Transit 213, Mobility Course, 6v6 Gunfight on Kill Block, Zodiac Resurgence Quads, and Zodiac Resurgence Casual Quads.
Playlist Availability Can Change: Infinity Ward notes that playlist availability will periodically rotate depending on the time of day.
With Double XP and Double Weapon XP active, August 30 marks an important final progression push for players still aiming to reach Level 30 before the Open Beta ends.
Weapon balance and Time-to-Kill (TTK) are major areas of focus for Weekend 2. Infinity Ward confirmed that every weapon in the Beta received a tuning pass as the team continues refining Multiplayer combat.
Key weapon changes include:
All Beta Weapons Tuned: Every weapon received adjustments heading into Weekend 2.
TTK Changes: The update adjusted damage values, ranges, and locational multipliers across multiple weapons to address TTK.
More Ammo: Weapons with fewer than 60 rounds in reserve received an extra magazine, or its equivalent, following the recent TTK changes.
Ongoing Monitoring: Infinity Ward is actively reviewing weapon performance, TTK data, and player feedback throughout the Open Beta.
Further Changes Possible: The developer says Beta feedback will continue to inform potential weapon adjustments.
Weapon damage is not the only area Infinity Ward has changed.Following Weekend 2 feedback, an August 29 update increased several movement values:
Weapon Sprint Speed increased approximately 3% to 5%, depending on weapon class.
Dedicated Melee Sprint Speed increased 3.5%.
ADS Strafe Movement Speed increased approximately 6% to 10%, depending on weapon class.
Several individual weapons received faster ADS or Sprint-to-Fire handling.
For example, the M4 Sprint-to-Fire time was reduced from 210ms to 180ms, while the Han 86 dropped from 210ms to 185ms.These changes suggest Infinity Ward is attempting to preserve MW4's more deliberate combat style without making basic movement and weapon handling feel too slow.
Infinity Ward made several Killstreak changes for Weekend 2 after reviewing Beta feedback, with the goal of reducing how frequently streaks appear during matches.
Key changes include:
Higher Kill Requirements: Every Killstreak now requires one additional kill to earn.
UAV Nerf: UAV health was reduced by 60%, while its flight height was lowered by 12%.
Artillery Beacon Nerf: Missile count was reduced from 6 to 5, along with reductions to its damage and knockdown radii.
Warning Radius Changes: Bombing Run, Impact Warhead, and Artillery Beacon received reduced warning distances in a later Weekend 2 update.
Ongoing Tuning: Infinity Ward continues to monitor Killstreak performance and player feedback throughout the Open Beta.

One of Weekend 2's biggest additions is Warzone Resurgence.Players can enter Zodiac, a new Resurgence map set around the DRC Advanced Systems drone assembly and manufacturing headquarters in South Korea.
Zodiac combines several different types of combat environments, including:
Industrial and manufacturing buildings
Offices and interior corridors
Rooftops and elevated positions
Underground tunnels
Shoreline areas
Longer outdoor sightlines
This layout creates opportunities for multiple weapon classes. SMGs can take advantage of close-range interior fights, while ARs, LMGs, and sniper-focused weapons have more room to operate across open areas and elevated positions.The familiar Resurgence rules remain central to the experience. Eliminated players can redeploy while squadmates remain alive, and actions such as eliminations and completing Contracts can reduce teammate return timers.
Players testing weapons in both Multiplayer and Warzone should remember that the two experiences are not balanced identically.
Infinity Ward has confirmed that Warzone uses separate adjustments for areas such as:
Weapon damage range
Bullet velocity
ADS speed
Sprint-to-Fire speed
Mobility
Time-to-Kill
This means a weapon that performs extremely well in Multiplayer may not necessarily dominate Zodiac.Custom Loadouts are also unavailable during the Beta version of Zodiac Resurgence. Players instead rely on ground loot and Default Loadouts, although Infinity Ward has confirmed that full Custom Loadouts are planned for launch.Warzone progression has also been accelerated during Weekend 2. Infinity Ward increased Player XP and Weapon XP for Resurgence on August 29, making the mode even more useful while Double XP and Double Weapon XP are active.
Players looking for larger battles can also try Ground War: Combat Outpost, a 24v24 experience added during Weekend 2.
Two environments are available:
Imjin Farmlands features more open terrain with farmland, roads, waterways and rail lines, encouraging longer-range engagements and vehicle movement.
Wolves Stadium offers a denser urban battlefield featuring multi-story buildings, tunnels, rooftops and transit routes.
Ground War gives Infinity Ward another opportunity to test weapon ranges, movement and large-scale objective gameplay beyond traditional 6v6 Multiplayer.
With Double XP active, one of the clearest goals for the final Beta days is reaching Player Level 30.Players can earn eight Beta progression rewards, including an Operator Skin, Weapon Charm, Calling
Card and other cosmetics. The final reward is the:
Beta Forged Weapon Blueprint for the Han 86 at Level 30.
Some of the notable rewards include:
Through the Paces Legendary Emblem
First Served Weapon Charm
Last Charge Legendary Calling Card
Dread Tiger Operator Skin for Reece
Beta Rights Epic Loading Screen
Beta Forged Han 86 Weapon Blueprint
Eligible Beta rewards earned during the test will become available when Modern Warfare 4 launches.Normal Beta progression does not carry over, however. Player Level, weapon progression and standard unlocks will reset after the Beta.
With the Open Beta scheduled to close on September 1 at 10 AM PT, players entering the final stretch should focus on the content that may be most useful before launch:
Use Double XP to push toward Level 30.
Take advantage of Double Weapon XP to test more guns and attachments.
Revisit weapons after the Weekend 2 TTK and handling changes.
Try the faster movement and ADS strafe speeds.
Play Zodiac to experience Warzone Resurgence.
Test 24v24 Combat Outpost if you prefer larger battles.
Reach Level 30 for the Beta Forged Han 86 Blueprint.
Modern Warfare 4 Open Beta Weekend 2 has turned into an important test for Infinity Ward rather than simply a final opportunity to play before launch. The developer has already responded to feedback with changes to every Beta weapon, TTK, movement, Killstreaks, aim assist, and Warzone.At the same time, Double XP and Double Weapon XP give players an incentive to return during the final days, especially anyone still chasing the Level 30 Beta reward.
Warzone Resurgence and Zodiac also make Weekend 2 more significant by giving players an early look at how MW4's mechanics will interact with Warzone. With the Open Beta ending September 1 at 10 AM PT and Modern Warfare 4 launching on October 23, 2026, these final matches offer one of the best opportunities to see how Infinity Ward's next Call of Duty is evolving before release. Players planning ahead for launch can also explore Cheap Call of Duty: Modern Warfare 4 Game DLC options as they prepare for additional content beyond the Beta.