In Crimson Desert, money is mostly measured in Copper and Silver, with Gold Bars serving as a high‑value trade/investment item. You'll need currency for almost everything — buying weapons, food, inventory expansions, wagons, investing in the bank, upgrading camp, and more.
100 Copper = 1 Silver
Gold Bar = 500 Silver (can be exchanged or invested)
This guide breaks down early/fast money methods, mid‑game income, late game passive growth. If you want to dive straight into the adventure, Z2U offers cheap Crimson Desert accounts from verified sellers, letting you start playing immediately with a fresh character.

Open Coin Purses
Enemies and loot often drop coin purses (Copper and Silver pouches).
You must use the pouch in inventory — opening one adds its coins directly to your wallet. There's also a "use all" option to open many at once.
Good habit: loot everything you kill to collect as many pouches as possible — they add up significantly early.
Selling Loot & Enemy Drops
You earn money by looting enemies and selling gear or materials you don't need to any vendor. Many common enemies drop items you can sell for a decent copper/silver return.
Good targets:
Cloth & hides
Ore & minerals
Broken weapons
Curios and miscellaneous loot
Pro tip: use the continuous loot button — it lets you pick up all loot nearby without individually clicking each item.
Flower & Insect Gathering
An early efficient method is finding dense clusters of Red Croton flowers near fast travel points — pick them to sell for copper/silver. You can also catch insects around them for extra change. This method is reliable even if combat is difficult for you in the early game.
Bounty Hunting — A Big Source of Silver
Once you reach Chapter 2, bounty posters appear on bulletin boards (especially around Hernand). Taking these quests and delivering captured targets to city guards rewards you with silver.
Here's the full bounty reward list known so far:
| Bounty Target | Reward | Location / Notes |
|---|---|---|
| Jeffrey | Mask + 1 Silver | Wandering west of Hillside Manor (Hernand) |
| Billy | 2 Silver | Evening pickpocket near Rhett's Shop |
| Bianca | 5 Silver | Inside locked area near Hernand Church |
| Blix | 15 Silver | Crevice west of Goldleaf Guildhouse |
| Alessio | 20 Silver | East Hernand near Trembling Gorge |
| Salvatore | 12 Silver | Sunset Valley settlement west bridge |
| Simon De Montfort | 8 Silver | Roadside beehive far southwest Hernand |
| Warren | 25 Silver | South of Pororin (requires Florindale access) |
| Haldin | 30 Silver | Disguised at Vilkom Outpost — free the outpost first |
Note: some bounties require reaching certain areas or completing sub objectives first.
Bounties also contribute to regional Contribution points, which can unlock other rewards and inventory increases.

Robbing Houses & Stealing
If you want to take a less legal route, you can:
Wear a mask to hide identity
Use keys (purchased cheaply) or find windows/doors to enter
Steal furniture, ornaments, strongboxes, and valuables
Sell stolen goods to vendors (don't sell the item directly — open strongboxes first)
This is riskier (can get you a crime heat/guard pursuit), but big strongboxes can contain lots of silver or valuable items.
Gambling (High Variance)
Games like Duo or Five‑Card poker in towns allow you to gamble silver. Betting "all in" early can net big pots — but you can also lose.
This is more of an optional fast cash method suited to players comfortable with risk.
Trading Wagons
Progress story and recruit the Wagonmaster (Brice) to build a trade wagon.
With goods packaged at your camp and a wagon in hand, you can do long‑distance trading — buying cheap goods in one region and selling them higher in another.
This becomes a reliable silver income once the infrastructure (wagon + packagers) is in place.
Mining & Resource Gathering
To maximize profit, head to areas with rare ores and gems — later game locations have:
Scolecite and Azurite (worth around ~1 silver each)
Diamonds (worth ~2+ silver each)
These nodes respawn slowly but are valuable especially when mined in bulk.
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Bank Investments (Highest Passive Growth)
Once you have piles of silver, visiting a bank allows you to:
Buy a Gold Bar (500 Silver)
Pay a one‑time 100 Silver fee for a deposit box/account
Invest the Gold Bar using one of three strategies:
| Risk | Return |
|---|---|
| Low Risk |
small, steady return |
| Medium Risk |
~15–20% return |
| High Risk |
~50%+ (but can lose the bar) |
You can change strategy every in‑game 15 days.
This system lets your money make more money — a powerful late‑game option.
| Method | Best For | Risk |
|---|---|---|
| Copper/Silver Pouches | Early | None |
| Selling Loot | All | None |
| Bounties | Mid | Low |
| Flower/Insect Gathering | Very Early | None |
| Stealing Loot | Mid | Medium (guards) |
| Gambling | Optional Fast Cash | High (lose money) |
| Trading Wagon | Mid/Late | Medium (time & setup) |
| Mining Gems/Ores | Mid | Low |
| Bank Investment | Late | Variable (risk depend) |
Always open all pouches before selling — you get coins inside.
Consider increasing inventory early to carry more loot.
Combine bounty hunting + loot selling for best early silver gains.
Bank investments can snowball your income if you have extra Gold Bars.
If you'd like, I can also add detailed locations for each bounty and rare resource node as a map or list! Just ask.