The Week 16 Trials in ARC Raiders offer great rewards but require 4,000 points per Trial and a successful extract to save progress. While some might consider a shortcut and Buy ARC Raiders Account, it's crucial to be aware of the potential risks involved with such services. For players aiming to earn their rewards legitimately, this guide provides the fastest and safest methods to complete all objectives, especially when capitalizing on the point-doubling effect of Major Map Conditions.

Players can undertake the following Trials this week:Deal Damage to Shredders
1.Deal Damage to Shredders
2.Search First Wave Husks
3.Damage Rocketeers
4.Damage Leapers
5.Destroy Fireballs
To complete this Trial, you must deploy on Stella Montis, the only map where Shredder units spawn. Their rapid-fire shotgun attacks demand a tactical approach; always engage them from behind solid cover. The optimal strategy is to use heavy weaponry, such as the Anvil or Ferro, to precisely aim for their distinctive glowing blue thrusters. Reliable locations to find them include the Medical Research and Cultural Archives areas. Destroying a thruster triggers a catastrophic ignition, quickly downing the enemy. Accumulate the required damage points and ensure a safe extraction to secure your completion.
This week's exploration-focused Trial requires players to locate and search First Wave Husks. These are defunct enemy shells resembling Wasps, Rocketeers, or Barons. For the fastest completion, it is highly recommended to play during the Electromagnetic Storm map condition, as it not only increases husk spawns but also provides a crucial 100% point multiplier. You can find them on most maps, and importantly, each husk is not a single-use resource—multiple players can gain points from the same one. Your goal is straightforward: interact with a sufficient number of husks to accumulate the required score, after which a safe extraction will secure your completion.

This week's Trial identifies Rocketeers as a particularly high-threat target. These flying ARC units patrol all maps except Stella Montis, with frequent sightings reported around Spaceport and The Blue Gate. While their firepower is formidable, their key weakness lies in the thrusters. For efficiency, a Wolfpack grenade can disable groups effectively, though sustained fire from heavy weapons is equally viable. The optimal tactic is to engage from cover and concentrate all fire on destroying their thrusters. Typically, eliminating two Rocketeers provides sufficient damage to achieve the three-star objective. Secure this progress by extracting immediately after meeting the point requirement.
Leapers present a challenging but manageable threat due to their high aggression and mobility. Similar to Rocketeers, they will not spawn on the Stella Montis map but are common elsewhere, with frequent appearances at Spaceport Launch Towers and the Farmlands on The Blue Gate. The optimal engagement strategy involves using the environment; confine battles near buildings or other solid cover to limit their movement advantage. For firepower, Wolfpack grenades are highly effective for control, while sustained heavy weapon fire aimed at their central core is a reliable alternative. Typically, eliminating two Leapers during a point-doubling Major Map Condition is sufficient to meet the damage requirement. Once completed, a successful extraction will secure your progress.

This Trial is arguably the simplest to complete this week. Fireballs, which spawn on every map, can be eliminated with a single shot from any Heavy weapon. It is crucial to maintain distance, as they detonate upon destruction, dealing significant close-range damage. For reliable farming, focus on interior areas of maps like Stella Montis or Buried City. Exercise additional caution, as Fireballs frequently patrol alongside Pops, creating unexpected enemy clusters. Simply destroy enough Fireballs to meet the point threshold, then proceed to extract.
Mastering the Week 16 Trials in ARC Raiders requires smart planning around map choice and knowing the precise moment to extract. While utilizing Heavy weapons and the point bonuses from Major Map Conditions is fundamental, players looking for the fastest path to completion often explore additional options. A popular method to bypass the grind is to Buy ARC Raiders Items, such as top-tier gear or in-game currency, which can provide a significant head start. This, combined with the core tactic of leaving as soon as you hit 4,000 points to prevent losses, means all five Trials can be efficiently cleared in a minimal number of raids.