
Season 3.5 of Marvel Rivals marks the midpoint of the current season and introduces a significant balance update that adjusts the abilities of several characters. This patch includes a combination of buffs and nerfs aimed at creating a more balanced gameplay environment. While some heroes are toned down to better align with the rest of the cast, others receive boosts to increase their competitiveness. These changes are essential for players wanting to stay informed and adapt to potential shifts in the game's meta.
The previous Season 3 update brought major changes that already shaped the game's current state. For example, a new Team-Up ability between The Phoenix and Wolverine made Wolverine extremely powerful, resulting in his ban in many competitive matches. Now, with the addition of a new character, Blade, Season 3.5 introduces further balance tweaks that could significantly impact gameplay dynamics.
Character Buffs in Season 3.5
Buffs outnumber nerfs in this update, improving the viability of several heroes who had struggled previously. Some buffs restore balance to characters that were nerfed earlier, while others help underperforming heroes catch up. Key buffs include:

●Doctor Strange (Vanguard): Gains more charges for the "Daggers of Denak" projectile and a shorter cooldown on "Cloak of Levitation," allowing for more frequent use of his abilities.
●Groot (Vanguard): Benefits from increased range on his "Vine Strike" attack and a larger effect radius for "Flora Colossus," enhancing his control over the battlefield.
●Thor (Vanguard): Receives a fixed amount of ThorForce when exiting his "Awakening Rune" state. Additionally, enemies leaving his "Lightning Realm" are grounded for two seconds and have restricted aerial abilities, improving crowd control.
●Iron Fist (Duelist): Gains multiple damage boosts, including increased damage on the fifth strike of "Jeet Kune Do" and higher percentage damage per hit with "Yat Jee Chung Keen." His "Harmony Recovery Bonus Health" decay begins later, enhancing his survivability.
●Star-Lord (Duelist): Receives bonus health when using his "Stellar Shift" ability, increasing his durability during fights.
●Spider-Man (Duelist): His ultimate "Spectacular Spin" deals more damage per second, making him deadlier in key moments.
●Adam Warlock (Strategist): The energy cost of his ultimate "Karmic Revival" is reduced, revived allies gain bonus health, and his "Avatar Life Stream" charges faster with each hit on a Cosmic Cluster.
●Mantis (Strategist): Healing from her "Vibrant Vitality" Team-Up is increased by 10%, and her ultimate "Soul Resurgence" provides more excess healing as bonus health.
Among these, Thor, Iron Fist, and Adam Warlock are the biggest winners. Thor and Adam Warlock gain improved resource management and usability, while Iron Fist sees a significant damage increase and better survivability, making them more effective in team fights.
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Character Nerfs in Season 3.5
Fewer characters were nerfed, with adjustments mostly focused on reducing the speed at which some can charge their ultimate abilities. This is intended to maintain balance by preventing certain heroes from overwhelming matches with fast ultimates.

●Magneto (Vanguard): Shield values from "Metal Bulwark" and "Iron Bulwark" are lowered, decreasing his defensive capabilities.
●Black Panther (Duelist): Faces a longer cooldown on his "Spirit Rend" ability, reducing his attack frequency.
●Wolverine (Duelist): His ultimate "Last Stand" now costs more energy, and lifesteal from the "Primal Flame" Team-Up no longer contributes to ultimate charge, limiting his sustained power.
●Cloak & Dagger (Strategist): The energy cost for their ultimate "Eternal Bond" has increased, making it more costly to use.
●Mantis (Strategist): Healing over time from "Healing Flower" is reduced, along with fewer projectile charges for her "Life Energy" blast, decreasing her overall healing output.
Team-Up Balance Changes in Season 3.5
Compared to the previous season, Team-Up changes in Season 3.5 are minor, with only one existing synergy receiving a balance adjustment:
●Ever-Burning Bond (Human Torch and Spider-Man): This Team-Up is buffed so that after using the ability, Spider-Man does not get pushed back as far, enabling him to chain combos more reliably. Previously, Spider-Man's backflip disrupted his positioning, but now he can follow up attacks like "Amazing Combo" more easily, improving overall damage potential.
Conclusion
Season 3.5's balance update for Marvel Rivals serves to fine-tune the gameplay experience, focusing on quality-of-life improvements and targeted adjustments rather than sweeping changes. While buffs help several heroes become more competitive, nerfs prevent certain characters from dominating through rapid ultimate usage. The addition of Blade and tweaks to notable characters like Thor, Iron Fist, and Adam Warlock signal exciting strategic shifts ahead.
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Though less dramatic than the initial Season 3 overhaul, these changes set the stage for more impactful modifications in Season 4. Players should pay close attention to these updates and adjust their team strategies accordingly to maintain an edge in the evolving meta of Marvel Rivals.