
In Silksong, players encounter numerous Wishes—quests often assigned by NPCs or Wishwalls that require Hornet to take specific actions. While not all quests are labeled as Wishes, many offer valuable rewards and unique experiences. Among these is the emotionally charged Green Prince quest, a hidden storyline that not only explores Hornet's relationship with the Green Prince but also leads to a secret area and an alternative path to complete the main Act 3 storyline. This guide explains how to locate the Green Prince, navigate his memories, and unlock Lost Verdania.
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Starting the Green Prince Quest: Freeing the Mantis

The Green Prince quest begins in Sinner's Road, where Hornet can choose to release a trapped Mantis from a locked cell. To initiate this storyline, players need a Simple Key, which can be purchased from vendors or acquired as a reward from specific bosses or previous Wishes. Once you reach the designated location in Sinner's Road, climb to the top-right corner of the room and descend into the cell to free the Green Prince. Interacting with him and completing his dialogue officially triggers this optional quest chain.
Locating the Green Prince in Act 1 and Act 2
After his release, the Green Prince escapes and reappears in three distinct locations sequentially. The first two are within the Choral Chambers, and the third is to the far right of Greymoor. To progress, players must discover both Choral Chambers locations before the final Greymoor appearance.

The initial location is to the left of the Citadel Spa within the Choral Chambers. Talking to him here provides insights into his perspective, revealing a shared cynicism toward the Citadel between Hornet and the Green Prince. His second appearance is after the Cogwork Dancers boss fight. Return to the ledge on the arena's left side to find him kneeling over a fallen Dancer, where he reflects on his wish for their destruction and discusses the Dancers' design with Hornet. The third location, situated right of Craw Lake in Greymoor, presents a more somber tone. Here, the Green Prince mourns the demise of his once-great kingdom. While a bench and map are available nearby, players cannot fully explore Verdania at this point; access requires a new ability obtained later in Act 3.
Accessing the Green Prince's Memories and Lost Verdania

To reach Lost Verdania, Hornet must perform the Elegy of the Deep, a song learned in the Abyss early in Act 3. Standing beside the Green Prince at his third location and performing this elegy allows players to enter his memories, revealing the grandeur of Verdania at its peak. This method technically places players in Verdania while still in the Green Prince's timeline.
Exploring Lost Verdania and Completing the Quest
In Lost Verdania, players explore an ancient mantis kingdom filled with reminders of its former glory. The Green Prince appears throughout this area, recalling happier times with his subjects. The main objective in this zone is to locate and activate several glowing orbs of light, which trigger memory fragments that gradually reveal more of the map. After collecting six of these orbs, including the shrine at the far right, players can confront the Clover Dancers boss at the top-right of the zone.
Combat in Lost Verdania shares similarities with the Cogwork Dancers fight, as enemies move to the beat. However, the Clover Dancers encounter is unique: only the Green Prince can be damaged directly, while his ethereal partner remains invulnerable. The battle includes two phases, requiring players to carefully manage positioning and attacks. Completing the encounter triggers a cinematic sequence where Hornet strikes the Green Prince, depicted in a white silhouette for dramatic effect.
Rewards and Optional Story Outcomes
Completing the Green Prince quest yields the Conjoined Heart, a unique item that can substitute for any of the three Hearts required to finish the Old Hearts quest in Act 3. This offers a useful alternative for players struggling to collect the Heart of the Wild, Heart of the Woods, or Heart of Might. Beyond its mechanical benefits, the quest delivers one of Silksong's most poignant narrative moments, as Hornet awakens from the Green Prince's memories to find him dead, embracing his partner's armor in a heartbreaking finale.

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Conclusion
The Green Prince quest is entirely optional but provides a rich narrative experience and access to Lost Verdania, an area showcasing the mantis kingdom in its former splendor. From freeing the Green Prince in Sinner's Road to exploring his memories and ultimately facing the Clover Dancers, the quest combines exploration, combat, and story in a unique package. Players who pursue this chain not only gain powerful rewards but also encounter one of the most emotional and visually stunning experiences in Silksong, reinforcing the game's themes of memory, loss, and heroism.