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  • 99.7%
  • 421 Orders
15 min
99999 
1 = USD $1.98
$1.98 USD
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Deliver in 15-30 min usually, always in the estimate time delivery. Price is cheapest and delivery time is accurate. All IOS & Android Injustice Gods Among Us Power Credits in stock.
  • 99.7%
  • 421 Orders
15 min
99999 
1 = USD $1.98
$1.98 USD
BUY NOW
Deliver in 15-30 min usually, always in the estimate time delivery. Price is cheapest and delivery time is accurate. All IOS & Android Injustice Gods Among Us Power Credits in stock.

GAME INFO

GAME DESCRIPTION

Injustice: Gods Among Us is a fighting video game based upon the fictional universe of DC Comics. The game was developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment for the PlayStation 3, Xbox 360 Wii U, Android & IOS.

Injustice: Gods Among Us is a fighting game in which players control characters with different fighting styles and special attacks, engaging in one-on-one combat to deplete their opponent's life gauge. The game is in 2.5D: movement is restricted to a two-dimensional plane, while the characters and backgrounds are rendered in three-dimensions. Unlike the traditional fighting game design involving multiple rounds with regenerative life bars, Injustice uses a scheme similar to the Killer Instinct series. Each match consists of a single round with each player bearing two life bars. The game utilizes a four-button control layout of light, medium, and heavy attacks, alongside a "character trait" button, which activates a unique ability or attack designed to showcase each character. For instance, Superman's character trait provides a temporary boost in strength, while Batman's character trait summons a swarm of robotic bats.The stages, based on various locations from the DC Universe, such as the Batcave, Metropolis, and the Fortress of Solitude, feature interactive environments and multiple areas. If an opponent is hit with a heavy attack near a corner of the arena, it launches them, triggering a transition animation and taking the fight to a new section of the stage. Each section also contains objects that characters can interact with differently depending on their class. Characters fall into two classes: "power characters", who rely on brute strength and innate abilities, and "gadget characters", who use weapons, items, and other external mechanisms to win.

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