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Buy Mount & Blade II: Bannerlord
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from 31.49 USD
Buy The Warlord package
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from 34.98 USD
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Game Description

Mount & Blade II: Bannerlord is an action role-playing video game developed by TaleWorlds Entertainment. It is a prequel to Mount & Blade: Warband, a stand-alone expansion pack for the 2008 game Mount & Blade. Bannerlord takes place 210 years before its predecessor, with a setting inspired by the Migration Period. Bannerlord was announced in 2012. A Steam page for the game was created in late 2016; the following year, TaleWorlds began releasing weekly developer diaries detailing elements of the game. An early access version of the game was released on March 30, 2020 and quickly became the largest launch of the year on Steam, achieving more than 200,000 concurrent players.

Mount & Blade II: Bannerlord is an action role-playing game with strategy elements. The fundamental gameplay premise is the same as previous entries in the series: the player builds up a party of soldiers and performs quests on an overhead campaign map, with battles being played out on battlefields that allow the player to personally engage in combat alongside their troops. Bannerlord, however, includes significant improvements to numerous elements of gameplay. Bannerlord will feature numerous improvements to the relationships between characters. The player will be able to use a more advanced dialogue system to try to persuade non-player characters to do things that they want. While conversing with a character, the player will need to fill up a progress bar by successfully pushing their arguments; if the bar is filled, the character will give in to the player. If the character does not give in to charm alone, the player can employ the game's bartering system to try to bribe the character; this system is also used for regular transactions between the player and merchants. If the player repeatedly fails to persuade the character, a deal may become impossible and the relationship between them may be negatively affected. The persuasion system can also be used to court and marry characters. While Warband allowed characters to marry, the player may also have children with their spouse in Bannerlord. If the player character dies, one of their children can inherit their soldiers and fiefs and become the new player character.

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