Smite is a free-to-play, third-person multiplayer online battle arena (MOBA) video game developed and published by Hi-Rez Studios for Microsoft Windows, macOS, PlayStation 4, Nintendo Switch, and Xbox One. In Smite, players control a god, goddess, or other mythological figure, and take part in team-based combat, using their abilities and tactics against other player-controlled gods and non-player-controlled minions. The game has multiple player versus player (PVP) modes, many playable characters, and has a successful esports scene with multiple tournaments, including the annual million dollar Smite World Championship.
Smite features many different game modes with the largest being Conquest. Players are formed into two teams with five players on each team. All players begin at opposite sides of a map at their team's "fountain". Before the players enter the map, they are granted an amount of gold (usually 1,500) to buy starting items. These items grant special bonuses or abilities that enhance the player's god. There are three continuous "lanes" running from one side of the map to the other. Each lane is defended by a "Phoenix" which is accompanied by a pair of extra defensive towers. Phoenixes and towers deal a large amount of damage to any enemies that come too close. The goal of each game is to destroy the opposing team's Phoenixes and the Titan, a giant warrior who must be defeated to win the game. The players are accompanied by "minions", small soldiers with a weak attack. These minions spawn at the Phoenixes every thirty seconds and run along their lane until they meet opposition and attack immediately. Minions will attack not only players and other minions, but also towers, Phoenixes, and the Titan. In fact, their presence is required for players to deal full damage to these objectives. Defensive positions will prioritize enemy minions over players, allowing players to attack a tower without receiving damage; however, towers will fire upon players if there are no minions nearby or the player attacks an enemy player under their tower. If a game is going badly for a certain team, they can decide to surrender after at least 10 minutes, though this requires a majority of the team (4 players to 1) to agree.
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